Bixie, Montana, is in the middle of nowhere, not connected to any place, and not used as a pass through to get anywhere. But one snowy evening, a lone visitor walking down an old country road changes 13-year-old Aaron Martin’s life forever. Aaron thinks he’s being a Good Samaritan by inviting the nearly-frozen visitor into his home, but he’s unwittingly initiated The Game. A group of Elders, known as the Council of the Legend, come together from time to time to enjoy a rousing event they playfully call “The Game.” Now, Aaron’s town is the playing board and he and his fellow townspeople are the players. The rules are simple. Win. Because if Aaron loses, he won’t just lose his family . . .
he’ll lose his very identity.
It's difficult enough to live in the neighborhood "freakazoid" house. It's even more difficult when you're autistic and neither your family nor best friend really understands you. So when Ryan November wakes up on his eleventh birthday with the ability to see the future, he braces himself for trouble. But even his newfound power doesn't help him anticipate that the fair folk—undines, salamanders, gnomes, and sylphs—want him dead, dead, dead. Ryan races to defend himself and his family against unrelenting danger from the fairy realm so he can uncover the truth about his family history—and himself. Except as Ryan's power grows, the more enticing the fairy realm becomes, forcing him to choose between order and chaos and power and family. And for an autistic boy, such choices are never cut and dry.
See my review of "un/FAIR" here on So Few Books!